Clear And Unbiased Facts About CLOUD GAMING
The usual way to run computer games is to download them and install them on the device. With the development of video games and the increase in the number of viewers of computer games, the technologies related to them have also expanded day by day. One of these technologies that I want to talk about in this article is called Cloud Gaming.
With cloud gaming, you no longer need a computer, console, or digital TV receiver to run games. In fact, in this technology, games are spread over the Internet and transmitted to your device. You need a program or browser to run these games, and high-speed internet with low ping and low latency. In other words, with this technology, you no longer need strong hardware to run the game, and you can run the most up-to-date games even with an old laptop. But how can an old laptop play games, which require powerful graphics cards, powerful CPUs, and lots of RAM? The fact is that all the hardware needed is in the cloud, and your computer or smartphone has become something of a monitor.
The idea for cloud gaming was developed in 2000 by a Finnish company. But the low speed of the Internet at that time, as well as the lack of required technologies, did not allow it to be used. When we talk about cloud gaming, cloud is a network of servers that provide content to the user via online streaming and the browser. The game is transmitted to the user's screen as a video stream. User input data and information (such as gamepad actions) are then transmitted to the server, and processed in real time. When you perform various actions with the game controller, the controller inputs must be transmitted to the server via the Internet, and the server must analyze them and apply them to the game. All this must happen in a fraction of a second. High input lag is a challenge for cloud games, which annoys gamers, and cloud service providers need to address this issue in some way.
Despite many advances in this area, the quality of gaming on these services is still not as good as on consoles and PC platforms. For this reason, many users still prefer console and PC games to games based on streaming and cloud service. Recently, the CEO of Microsoft explained about the xCloud service and also mentioned this challenge. He announced that his colleagues at Microsoft are looking to create a streaming service in which the performance quality of the games is exactly the same as the performance quality of console-based games and PC-based games. Of course, achieving this goal now seems a bit difficult.
Cloud gaming services, are Netflix of the world of games. Some of the famous services in this field are as follows: Nvidia's GeForce Now, Google Stadia for PC players, Sony's PlayStation Now for console players, and Microsoft's Xbox Cloud Gaming for console players. A cloud server consists of several thousand powerful consoles or computers. Each of these services has its own equipment. For example, Xbox Cloud Gaming uses different racks to embed Xbox consoles. Some other companies are equipped with powerful gaming computers based on Windows 10.
The global value of the cloud gaming market in 2020 was about $1,715 million, and it is estimated that this number will reach $5,181 million in 2026. Some of the reasons for this growth can be attributed to the dramatic increase in the number of online games on smartphones and the 5G Internet. Most cloud gaming softwares are compatible with your devices. You can use mice, keyboards and various game controllers to play these games. Cloud gaming services are different from game sharing services. If you have a powerful computer or ninth-generation console, you can access and use a large library of game sharing service products for a monthly fee. But if you do not have a powerful computer or do not have ninth generation consoles, the game's cloud streaming services are a good choice.
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